Physics Experiment

Physics Experiment

Avoid green circles by propelling yourself up and right (right arrow key) and up and left (left arrowkey). Be aware that gravity changes direction.

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IncrediBots IncrediBots Build custom robots in your browser with IncrediBots! Design your robot by drawing shapes, joints, motors, and more! Then, pilot your machine using your own custom key bindings. How will your robot fare in the hurdles challenge? Or archery? Or off-road? And if you're not the competitive type, you can record custom movies using "Sandbox Mode" to share with the world. Use the editor to tell animated stories, create Rube Goldberg machines, or just experiment and have fun with physics! The sky's the limit with IncrediBots!

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Zombie Slayer Zombie Slayer A side-scrolling zombie shooter with a neat physics engine. Lots of weapons, blood, and cool physics effects.

Assembler Assembler Assembler is a physics based puzzle game by Bryce Summer, made using the AS3 version of the Box2D physics engine. Expect more levels soon!

Online Physics Phrenzy Online Physics Phrenzy An online multiplayer physics game where you have to get your monkey to collect his bananas before your opponent!

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Physics Flyer Physics Flyer Avoid the giant red ball(s) in this unique physics based avoider game. Somewhat similar to particles, this game allows you to pull off incredible maneuvers with asteroids style control.

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Box2D Physics Box2D Physics This is a physics game with the Box2D physics engine. It took me about 3 hours to create, and it took a lot of thinking. If the game is too long and it doesn’t show the whole thing, try full screen mode or by pressing F11. To go back to regular size press F11 again or move your mouse cursor to the top of the screen and click the square that’s next to the close button (AKA the giant X). I made this whole thing with the guidance of Emanuele Feronato’s blog. The numbers on the top left are the mouse x and y positions/values. They’re pretty useful. I will try to create levels when I get more experience.

February 2, 2010

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