Hypersudoku
This game is similar to sudoku, except that there are extra 3×3 regions where the numbers must not repeat. In this game there is a grid of 9 x 9 squares, you need to fill in each square with numbers 1 – 9 so that the numbers in each row or column or each 3 x 3 group (the 9 groups surrounded by thick lines plus the 4 groups with dark background) do not repeat. The faster you finish the game, the higher your score. Click the hint button when you are stuck, but you will suffer a time penalty when you do so.
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Sudoku X
This game is the same as sudoku, except that there is an additional constraint that the numbers in the diagonals must not repeat. In this game there will be a grid of 9 x 9 squares, each small grid of 3 x 3 squares is further grouped in to small groups. The object of this game is to fill in the squares with numbers 1 – 9 in such a way that the numbers in each row or column or diagonal must not repeat, and also the numbers in each small group must not repeat. The faster you finish the puzzle, the higher the score. If you are stuck, you can press the hint button to get some hint, but you will suffer a time penalty.
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Greater Than Sudoku
This game is similar to Sudoku except that there are extra hints given by the ordinal relationship between the numbers in the blocks. In this game there will be a grid of 9 x 9 squares, the grid will further be divided into 9 subgroups of 3 x 3 squares each. Between two blocks in a subgroup, there will be a greater than or less than sign indicating the order of the numbers in the squares. The object of this game is to fill in all the squares with numbers 1 – 9 where the numbers in each row or column or subgroup must not repeat, and that the numbers must obey the relationship given by the signs. The faster you finish this game, the higher your score. If you are stuck, you can click the hint button to get some hint, but a time penality will be applied.
Ya! Dice
In this game you roll 5 dice and match the result with the patterns to score points. First, you roll 5 dice, and then you can choose to keep a number of dice and roll the rest again, and then do this one more time. After that you can match the final result with one of the patterns, each pattern can only be used once so you need to assign with care. The patterns are: One’s – points = sum of 1′s in the dice; Two’s – points = sum of 2′s in the dice; and so on to Six’es; Three of a Kind (3 dice are showing the same face) – points = sum of all dice; Four of a Kind (4 dice are showing the same face) – points = sum of all dice; Full House (a three of a kind and a pair) – points = 25; Small Straight (4 sequential dice) – points = 30; Large Straight (5 sequential dice) – points = 40; Ya! (all 5 dice showing the same face) – points = 50; Chance – points = sum of all dice. After each set of rolls, you must match the result with an unmatched pattern, so it is possible that you score zero for some of the patterns.
Categories: Action, Board Game, Other
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Mental Maths
Fast paced arithmetic action. Crunch the numbers as fast as possible.
Categories: High Scores, Puzzles
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